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	<title>Comments on: Dialogue Is Not Idiot Talk</title>
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	<link>http://www.storyhack.com/2008/02/12/dialogue-is-not-idiot-talk/</link>
	<description>Action Adventure Fiction</description>
	<pubDate>Thu, 24 Jul 2008 11:06:17 +0000</pubDate>
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		<title>By: Suzanne</title>
		<link>http://www.storyhack.com/2008/02/12/dialogue-is-not-idiot-talk/#comment-2521</link>
		<dc:creator>Suzanne</dc:creator>
		<pubDate>Wed, 13 Feb 2008 14:54:39 +0000</pubDate>
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		<description>I agree. 

I think dialogue is probably the most important part of a story. It's one of the best ways to "show, not tell" what is going on. Good dialogue most always expresses some sort of inner or outer conflict.

Nice post. Thanks.

Suzanne Lieurance
The Working Writer's Coach
http://www.workingwriterscoach.com
"When Your Pen Won't Budge, Read The Morning Nudge"</description>
		<content:encoded><![CDATA[<p>I agree. </p>
<p>I think dialogue is probably the most important part of a story. It&#8217;s one of the best ways to &#8220;show, not tell&#8221; what is going on. Good dialogue most always expresses some sort of inner or outer conflict.</p>
<p>Nice post. Thanks.</p>
<p>Suzanne Lieurance<br />
The Working Writer&#8217;s Coach<br />
<a href="http://www.workingwriterscoach.com" >http://www.workingwriterscoach.com</a><br />
&#8220;When Your Pen Won&#8217;t Budge, Read The Morning Nudge&#8221;</p>
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		<title>By: DarcKnyt</title>
		<link>http://www.storyhack.com/2008/02/12/dialogue-is-not-idiot-talk/#comment-2512</link>
		<dc:creator>DarcKnyt</dc:creator>
		<pubDate>Wed, 13 Feb 2008 02:46:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.storyhack.com/2008/02/12/dialogue-is-not-idiot-talk/#comment-2512</guid>
		<description>That's a terrific gem.  I've read something similar recently, but I'll be darned if I can remember where or when.  I think it was AdvancedFictionWriting's article on dialog, actually.  It gave me pause.  I had to really consider, because the whole of &lt;i&gt;Ghost Hunters&lt;/i&gt; started as an exercise in dialog.  I hear from more people than not it's the dialog that's most successful, and if anything needs work, it's the narrative.

Interesting how different folks get different ideas about how things ought to work, y'know?

Great insights.  Thanks for sharing.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a terrific gem.  I&#8217;ve read something similar recently, but I&#8217;ll be darned if I can remember where or when.  I think it was AdvancedFictionWriting&#8217;s article on dialog, actually.  It gave me pause.  I had to really consider, because the whole of <i>Ghost Hunters</i> started as an exercise in dialog.  I hear from more people than not it&#8217;s the dialog that&#8217;s most successful, and if anything needs work, it&#8217;s the narrative.</p>
<p>Interesting how different folks get different ideas about how things ought to work, y&#8217;know?</p>
<p>Great insights.  Thanks for sharing.</p>
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