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	<title>Comments on: Oasis: Chapter 50</title>
	<atom:link href="http://www.storyhack.com/2008/04/11/oasis-chapter-50/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.storyhack.com/2008/04/11/oasis-chapter-50/</link>
	<description>Action Adventure Fiction and Other Stuff from Bryce Beattie</description>
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		<title>By: michael</title>
		<link>http://www.storyhack.com/2008/04/11/oasis-chapter-50/comment-page-1/#comment-30004</link>
		<dc:creator>michael</dc:creator>
		<pubDate>Thu, 14 Jul 2011 02:33:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.storyhack.com/2008/04/11/oasis-chapter-50/#comment-30004</guid>
		<description>First- This is AWESOME.  I am a huge fan of zombie stuff, so well done.

Second- An EMP will only kill vehicles that are currently running when it is set off.  Also, any vehicle that is stored inside a metal building will likely still work.

Third- A 12 gauge even with birdshot will penetrate the human skull at distances less than 15 feet.  Even if it doesnt penetrate, the impact would likely break your neck or cause significant trauma to the brain.

Fourth- KEEP IT COMING!!!!!</description>
		<content:encoded><![CDATA[<p>First- This is AWESOME.  I am a huge fan of zombie stuff, so well done.</p>
<p>Second- An EMP will only kill vehicles that are currently running when it is set off.  Also, any vehicle that is stored inside a metal building will likely still work.</p>
<p>Third- A 12 gauge even with birdshot will penetrate the human skull at distances less than 15 feet.  Even if it doesnt penetrate, the impact would likely break your neck or cause significant trauma to the brain.</p>
<p>Fourth- KEEP IT COMING!!!!!</p>
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		<title>By: Liam</title>
		<link>http://www.storyhack.com/2008/04/11/oasis-chapter-50/comment-page-1/#comment-5898</link>
		<dc:creator>Liam</dc:creator>
		<pubDate>Sun, 09 Aug 2009 02:33:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.storyhack.com/2008/04/11/oasis-chapter-50/#comment-5898</guid>
		<description>Great story, mate! I love the narrative, and you&#039;ve created some great tension in the story by showing how prejudice can take place even in a zombie apocalypse, and how dangerous a single idiot who&#039;s gone mad with power can be when survival&#039;s on the line.

However, I have to disagree with you on the matter of shotguns. Now, obviously something small like birdshot wouldn&#039;t do crap to a zombie, since they&#039;re small and designed fro killing more fragile creatures, but I believe that buckshot could do the trick. Just get close enough, aim directly at the head, pull the trigger, and BOOM!, the zombie&#039;s head is pulped. And don&#039;t even get me started on solid slugs- those things are essentially bigger versions of musket balls. One of those would completely destroy a zombie&#039;s skull, and with greater range than the buckshot. So, yeah, if there&#039;re zombies, I&#039;d load up with a good shotgun and some buckshot and slugs- iit&#039;d be more effective at close range.</description>
		<content:encoded><![CDATA[<p>Great story, mate! I love the narrative, and you&#8217;ve created some great tension in the story by showing how prejudice can take place even in a zombie apocalypse, and how dangerous a single idiot who&#8217;s gone mad with power can be when survival&#8217;s on the line.</p>
<p>However, I have to disagree with you on the matter of shotguns. Now, obviously something small like birdshot wouldn&#8217;t do crap to a zombie, since they&#8217;re small and designed fro killing more fragile creatures, but I believe that buckshot could do the trick. Just get close enough, aim directly at the head, pull the trigger, and BOOM!, the zombie&#8217;s head is pulped. And don&#8217;t even get me started on solid slugs- those things are essentially bigger versions of musket balls. One of those would completely destroy a zombie&#8217;s skull, and with greater range than the buckshot. So, yeah, if there&#8217;re zombies, I&#8217;d load up with a good shotgun and some buckshot and slugs- iit&#8217;d be more effective at close range.</p>
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		<title>By: Bryce Beattie</title>
		<link>http://www.storyhack.com/2008/04/11/oasis-chapter-50/comment-page-1/#comment-4703</link>
		<dc:creator>Bryce Beattie</dc:creator>
		<pubDate>Wed, 13 Aug 2008 21:46:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.storyhack.com/2008/04/11/oasis-chapter-50/#comment-4703</guid>
		<description>There certainly were many detective stories in the heydey of pulp magazines. Assuming you&#039;re interested and I haven&#039;t beat this horse too dead yet, there&#039;s a good overview of pulp fiction at http://www.vintagelibrary.com/pulpfiction/PulpFictionCentral.php</description>
		<content:encoded><![CDATA[<p>There certainly were many detective stories in the heydey of pulp magazines. Assuming you&#8217;re interested and I haven&#8217;t beat this horse too dead yet, there&#8217;s a good overview of pulp fiction at <a href="http://www.vintagelibrary.com/pulpfiction/PulpFictionCentral.php" >http://www.vintagelibrary.com/pulpfiction/PulpFictionCentral.php</a></p>
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		<title>By: D.M.</title>
		<link>http://www.storyhack.com/2008/04/11/oasis-chapter-50/comment-page-1/#comment-4702</link>
		<dc:creator>D.M.</dc:creator>
		<pubDate>Wed, 13 Aug 2008 20:58:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.storyhack.com/2008/04/11/oasis-chapter-50/#comment-4702</guid>
		<description>Thanks for the answers.  The story is fun &amp; moves along quickly but my mind always wants more detail when I read horror.  Zombie fiction is fun cause an author can use any possible reason as a base for the &quot;initial outbreak&quot; so there will always be more zombie/end of civilization stories.  Until now I thought  &quot;pulp&quot; referred to those detective comic books from the 50&#039;s -or a type of orange juice :-).  I&#039;ll be able to catch up w/ch.51 to present over this weekend.</description>
		<content:encoded><![CDATA[<p>Thanks for the answers.  The story is fun &amp; moves along quickly but my mind always wants more detail when I read horror.  Zombie fiction is fun cause an author can use any possible reason as a base for the &#8220;initial outbreak&#8221; so there will always be more zombie/end of civilization stories.  Until now I thought  &#8220;pulp&#8221; referred to those detective comic books from the 50&#8242;s -or a type of orange juice <img src='http://www.storyhack.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> .  I&#8217;ll be able to catch up w/ch.51 to present over this weekend.</p>
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		<title>By: Bryce Beattie</title>
		<link>http://www.storyhack.com/2008/04/11/oasis-chapter-50/comment-page-1/#comment-4699</link>
		<dc:creator>Bryce Beattie</dc:creator>
		<pubDate>Wed, 13 Aug 2008 14:17:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.storyhack.com/2008/04/11/oasis-chapter-50/#comment-4699</guid>
		<description>About the cars. Well, when the EMP went off, it fried all modern cars&#039; onboard computers. For cars made in the past little while, that means the cars won&#039;t start at all. 

There are a few older cars in the city that may still work - for example the truck that someone had crashed into the wall way back near the beginning. But most of the cars are dead. And, a lot of people didn&#039;t ever stop to wonder why the cars had stopped. They only knew that every car they had seen died at the same time.

Now - why don&#039;t the dead attack the military? The first thing to consider is the fact that Oasis is a decommissioned military base, surrounded by a large cement wall, so there are only a few places where they could make an &quot;attack.&quot; Second: who&#039;s to say the military just hangs around the spots where the dead can see them? If the dead don&#039;t see or hear soldiers, they won&#039;t be attracted at all. Third: just because Corbin can&#039;t see it doesn&#039;t mean that it isn&#039;t happening anywhere in the city. In my edits, I&#039;ve considered adding a scene where He does see it happening. We&#039;ll see if it makes its way in to my final draft.

And lastly, why is the military keeping everyone in the city and not doing anything else? Why would they be ordered to merely guard the perimeter? Those are good questions. There are answers. Yes, indeed. I may need to be a little more explicit about them in the denouement, though.

On a related note - reading pulp fiction with a sharp eye kind of defeats the purpose of reading pulp styled fiction at all. It&#039;s meant to be fun, not &quot;hard&quot; scifi or a completely accurate depiction of human behavior. 

If you don&#039;t find it fun, I&#039;m sorry. I&#039;ll try harder next time. ;)</description>
		<content:encoded><![CDATA[<p>About the cars. Well, when the EMP went off, it fried all modern cars&#8217; onboard computers. For cars made in the past little while, that means the cars won&#8217;t start at all. </p>
<p>There are a few older cars in the city that may still work &#8211; for example the truck that someone had crashed into the wall way back near the beginning. But most of the cars are dead. And, a lot of people didn&#8217;t ever stop to wonder why the cars had stopped. They only knew that every car they had seen died at the same time.</p>
<p>Now &#8211; why don&#8217;t the dead attack the military? The first thing to consider is the fact that Oasis is a decommissioned military base, surrounded by a large cement wall, so there are only a few places where they could make an &#8220;attack.&#8221; Second: who&#8217;s to say the military just hangs around the spots where the dead can see them? If the dead don&#8217;t see or hear soldiers, they won&#8217;t be attracted at all. Third: just because Corbin can&#8217;t see it doesn&#8217;t mean that it isn&#8217;t happening anywhere in the city. In my edits, I&#8217;ve considered adding a scene where He does see it happening. We&#8217;ll see if it makes its way in to my final draft.</p>
<p>And lastly, why is the military keeping everyone in the city and not doing anything else? Why would they be ordered to merely guard the perimeter? Those are good questions. There are answers. Yes, indeed. I may need to be a little more explicit about them in the denouement, though.</p>
<p>On a related note &#8211; reading pulp fiction with a sharp eye kind of defeats the purpose of reading pulp styled fiction at all. It&#8217;s meant to be fun, not &#8220;hard&#8221; scifi or a completely accurate depiction of human behavior. </p>
<p>If you don&#8217;t find it fun, I&#8217;m sorry. I&#8217;ll try harder next time. <img src='http://www.storyhack.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: D.M.</title>
		<link>http://www.storyhack.com/2008/04/11/oasis-chapter-50/comment-page-1/#comment-4698</link>
		<dc:creator>D.M.</dc:creator>
		<pubDate>Wed, 13 Aug 2008 08:20:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.storyhack.com/2008/04/11/oasis-chapter-50/#comment-4698</guid>
		<description>Dear Sir: I&#039;ve been reading this from ch. 1-50 since I found the site.  Why doesn&#039;t anyone have or try to get a car?  Yes the gas will run out, potential crashes etc,  but each chapter w/Corbin &amp; various folks getting from 1 place to the next is always on foot.  I&#039;m all for suspense &amp; drama but each escape/mission is ALWAYS structured via running crazily on foot.  The hero was in a car dealership lot at 1 point.  Also, how come the military was around in force at the beginning &amp; then not until we hear about them just guarding the perimiter of the town &amp; preventing anyone from leaving?  Wouldn&#039;t the dead have found them there &amp; be trying to eat them too?  Entertaining cliffhangers but...continuity &amp; coherence in plot is lagging at this point.  I will continue to read on w/a sharp eye.</description>
		<content:encoded><![CDATA[<p>Dear Sir: I&#8217;ve been reading this from ch. 1-50 since I found the site.  Why doesn&#8217;t anyone have or try to get a car?  Yes the gas will run out, potential crashes etc,  but each chapter w/Corbin &amp; various folks getting from 1 place to the next is always on foot.  I&#8217;m all for suspense &amp; drama but each escape/mission is ALWAYS structured via running crazily on foot.  The hero was in a car dealership lot at 1 point.  Also, how come the military was around in force at the beginning &amp; then not until we hear about them just guarding the perimiter of the town &amp; preventing anyone from leaving?  Wouldn&#8217;t the dead have found them there &amp; be trying to eat them too?  Entertaining cliffhangers but&#8230;continuity &amp; coherence in plot is lagging at this point.  I will continue to read on w/a sharp eye.</p>
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		<title>By: Slogger</title>
		<link>http://www.storyhack.com/2008/04/11/oasis-chapter-50/comment-page-1/#comment-3335</link>
		<dc:creator>Slogger</dc:creator>
		<pubDate>Sat, 12 Apr 2008 09:26:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.storyhack.com/2008/04/11/oasis-chapter-50/#comment-3335</guid>
		<description>Wow, Just wow, That was great, But something tells me that even more of the brown stuff will hit the fan before they get to the hospital, But just like the guy above, I didnt notice a small typo.

&quot;Carl says if we don’t do things this way tonight&quot;
That should probably be &quot;his&quot;</description>
		<content:encoded><![CDATA[<p>Wow, Just wow, That was great, But something tells me that even more of the brown stuff will hit the fan before they get to the hospital, But just like the guy above, I didnt notice a small typo.</p>
<p>&#8220;Carl says if we don’t do things this way tonight&#8221;<br />
That should probably be &#8220;his&#8221;</p>
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		<title>By: DarcKnyt</title>
		<link>http://www.storyhack.com/2008/04/11/oasis-chapter-50/comment-page-1/#comment-3322</link>
		<dc:creator>DarcKnyt</dc:creator>
		<pubDate>Fri, 11 Apr 2008 23:43:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.storyhack.com/2008/04/11/oasis-chapter-50/#comment-3322</guid>
		<description>Great chapter, Bryce!  I&#039;m on the edge of my seat for another week, man.  Great stuff.  I did, however, spot one li&#039;l typo:

&lt;i&gt;The words of his little rally were not the most inspiring &lt;b&gt;even&lt;/b&gt; spoken, but ...&lt;/i&gt;
That should probably be &quot;ever&quot;.

Happy weekend, bud, and keep writing!

God bless.</description>
		<content:encoded><![CDATA[<p>Great chapter, Bryce!  I&#8217;m on the edge of my seat for another week, man.  Great stuff.  I did, however, spot one li&#8217;l typo:</p>
<p><i>The words of his little rally were not the most inspiring <b>even</b> spoken, but &#8230;</i><br />
That should probably be &#8220;ever&#8221;.</p>
<p>Happy weekend, bud, and keep writing!</p>
<p>God bless.</p>
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		<title>By: Glenn</title>
		<link>http://www.storyhack.com/2008/04/11/oasis-chapter-50/comment-page-1/#comment-3310</link>
		<dc:creator>Glenn</dc:creator>
		<pubDate>Fri, 11 Apr 2008 17:16:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.storyhack.com/2008/04/11/oasis-chapter-50/#comment-3310</guid>
		<description>TRULY EXCELLENT chapter Bryce. I&#039;ve got to say that Samson has quickly become one of my favorite characters. Just one question, how about twice a week posts as opposed to your weekly? I know, it&#039;s greedy but good grief, you always leave me wanting more! Have a great weekend.

Glenn</description>
		<content:encoded><![CDATA[<p>TRULY EXCELLENT chapter Bryce. I&#8217;ve got to say that Samson has quickly become one of my favorite characters. Just one question, how about twice a week posts as opposed to your weekly? I know, it&#8217;s greedy but good grief, you always leave me wanting more! Have a great weekend.</p>
<p>Glenn</p>
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